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World’s 1st Decentralized Serverless Online Game Service Solution

Unprecedented Onchain Serverless Online Game Solution

GameChain enables fully on-chain multiplayer gaming without servers, surpassing traditional blockchains’ speed and cost constraints. Large-scale traffic is handled seamlessly, replacing expensive central servers with pure blockchain innovation.

Everlasting Decentralized Online Game Service System

Entirely decentralized, GameChain never shuts down for server costs or maintenance. As long as the Locus GameChain network endures, online gaming remains perpetually accessible with no single point of failure.

Preview of the True Potential of Blockchain Technology

GameChain transcends typical crypto or NFT use cases, applying blockchain directly to core game mechanics. This groundbreaking approach broadens possibilities across industries and propels the blockchain sector to new heights.
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Released in December 2000, ‘Kingdom Under Fire: War of Heroes’ was the first of the Kingdom Under Fire series to be launched.
At the time of its release, it set a record of the largest package sales in Korea. Kingdom Under Fire was highly adored by its fans and was considered the only opponent of the super hit game ‘StarCraft’.It operated a Wargate server, which supported ladder games, league games, and tournaments for online players.
The game was released worldwide in more than 30 countries.In 2000, KUF won the Excellence Award in the PC Game category at the ‘2000 Game Competition’ hosted by the Ministry of Culture and Tourism, and in 2001, it was named as ‘The Great Video of 2000’ in the PC Game category in an event hosted by the Video Rating Review Committee.
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